Spellcaster university is a game about managing a magic school; your goal is to ensure your students get the best education there is in a limited time, because they sure won't stay in school forever. Depending on what magic you teach them, they can head out to different career paths; someone who is skilled in heroism might become an adventurer, someone skilled in necromancy and demonism can become a lych king, ect ect.
This game has a bit of an unusual gameplay loop compared to other management games. Here there is no research tree, no ressources needed to expand your school. Instead, it's a card-based system; when your students practice a type of magic, you earn points in that magic. once you reach a threshold, you can spend these points to draw cards, which will allow you to build shit related to this magic. The cards you get are randomized; I've seen people complain about it, but I personally like that. Usually when I boot up a management game I always end up starting my games the same ways. Here I get to be a bit more creative because I might just not get the cards I initially wanted so I'll gotta make do. It's neat! Forces you to get out of your comfort zone a little.
Aside from the whole classroom building and magic teaching, there are a lot of tiny lil details that I find really cool. I won't go into depths because they're kinda secondary, but there's a reputation system with your neighbours, there are dungeons to explore with your students, there are potions you can craft... it's a game with a lot of cool ideas!
There's also a campaign mode, but it kinda sucks imo. The biggest difference is that any long-term effect you get during one school carries over to later schools (so like, if you got a +2 bonus on teaching light magic in one school, it'll carry over for the rest of the campaign.) Imo it could have used a bit more refining on the writing of the ending cuz it felt a bit anticlimatic, but I guess the devs were on their last leg when they finished the game, which is very valid of them.
Anyways I like tihs game. It's not very challenging, but there are tons of mechanics to discover as you go. After thirty-ish hours I think I've finally seen them all so barring any major update I doubt I'll be spending whole days on this game again, but I still boot it up for a one-hour playthrough every once in a while. I liked it, you should give it a try.