Raging Loop is a visual novel about getting stuck in a time loop playing real-life Werewolves (Mafia, Town of Salem, Among Us, whichever you're more familiar with. They're killing each other, basically.) You would, rightfully, expect such a game to have a lot to say about morality: in a situation where your best friend might secretly be a murderer, what is the right thing to do? Trust one another? Kill one another?
Raging Loop has an interesting take on that question, in that at no point does it actually ask about the right thing to do. The protagonist is a self-proclaimed scumbag, and while he doesn't exactly want to kill people, he also doesn't particularly minds sacrificing strangers for his own life.
Instead, the game invites you to question what you think is right, and why you think it's right. The characters in this game are capable of the most vicious atrocities because they have a sense of right and wrong, and you can convince anyone to do anything under the premise that this is "the right thing." As the protagonist puts it himself: "they are all good people, and that's why they seem completely insane to me." Because, in real life, black and white morality doesn't exist. It is extremely easy to manipulate good intentions into terrible things (and in Raging Loop's specific case, to manipulate good intentions to fit someone else's agenda. The violence in this game is all senseless, meaningless, and only serves outside influence who is just balling seeing folks too busy killing each other to demand any sort of meaningful social progress.)
The protagonist of Raging Loop is a bitch and a motherfucker. He actively encourages other characters (namely a teenage girl) to throw their morals to the ground and just do whatever they want. And in some context, such as a death murder game driving people to holy wars, that is a good thing. Being selfish, being greedy, being angry- all of that is not necessarily bad. And being virtuous, following tradition, faith, common sense- that's not necessarily a good thing, either.